性价比[]
Gold Value
40% attack speed = 1000
25% critical strike chance = 1000
7% movement speed = 276.5
Total Gold Value = 2276.5
Gold Efficiency
Statikk Shiv is 87.56% gold efficient, without its passive.
相似装备[]
夺萃之镰
无尽之刃
幻影之舞
疾射火炮
卢安娜的飓风
岚切
Notes[]
Chain Lightning VFX
Each basic attack generates 6 Energize stacks while 1 is generated for every 24 in-game units traveled. This includes but is not limited to simple movement, using dashes or blinks, or being displaced to another location.
Attacks declared before the charged attack either lands, the target dies, becomes untargetable or if that projectile is destroyed will not generate stacks.
Statikk Shiv's passive does not apply spell vamp, life steal or on-hit effects.
Statikk Shiv's passive stacks with other Energized effects.
Runaan's Hurricane energizes Statikk Shiv's passive at the same rate as without, even if 3 targets are hit.
Strategy[]
An autoattack-reliant champion energizes Statikk Shiv faster by attacking than moving.
Considering a movement speed of 380 units per second (with normal tier 2 boots), moving energizes 15.2 charges per second, while an average attack speed of a normal level 18 champion who has ~1.2 attack speed with just Statikk Shiv energizes ~7.2 charges per second (given the average possible attacks to energize charges). Moving charges roughly twice as fast.
Statikk Shiv works very well if not best on any champion whose abilities can apply on-hit effects in order to make use of the extra damage.
Trivia[]
Statikk Shiv is named after James 'Statikk' Bach, a Senior Game Designer at Riot.
Prior to V5.22, Statikk Shiv had the same animation effects and sound with Kennen's Electrical Surge.
When activating both Kennen's Electrical Surge and Statikk Shiv passive within a small enough window, whichever was casted second will not have the sound effects replay (due to the previous exact copy of the sound just previously playing).
The only difference is that Statikk Shiv applies the effect at the seven closest targets, whereas Kennen's Electrical Surge targets all units that are affected by Mark of the Storm.
版本更新[]
;V10.11
Bonus movement speed increased to 7% from 5%.
V9.23
Combine cost reduced to 500 from 800 .
Energized stacks per attack reduced to 6 from 12.
Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
New Effect: Energized effects now also work on structures.
Energized damage changed to 120 at all levels from 60 − 140 (based on level).
New Effect: Damage from other Energized effects now stacks.
Removed: Energized effects can no longer critically strike.
Number of bounces increased to 7 from 5.
Unique Energized bonus magic damage and chain lightning is now named Electroshock.
Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
Unique Passive - Electroshock: When fully Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized attacks bounce to 7 targets.
Previous Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100. When fully Energized, your next basic attack deals 60 − 140 (based on level) bonus magic damage on-hit.
Previous Passive: Energized attacks bounce to 5 targets and are affected by critical strike modifiers.
V9.17
Bug Fix: Will no longer hit nearby targets outside of Mordekaiser's Realm of Death when the holder attacks him within it.
V9.4
Two passive effects (unnamed and Shiv Lightning) changed to Energized and a unique passive.
Unique Passive - Energized: Moving and attacking will make an attack Energized. Your Energized attacks deal 60 − 140 (based on level) bonus magic damage on hit.
Unique Passive: Energized attacks bounce to 5 targets and can critically strike.
V9.3
Total cost reduced to 2600 from 2800 .
Combine cost increased to 800 from 700 .
Attack speed increased to 40% from 35%.
Critical strike chance reduced to 25% from 30%.
V8.15
Total cost reduced to 2800 from 2900 .
Combine cost reduced to 700 from 800 .
V8.11
Total cost increased to 2900 from 2600 .
Combine cost increased to 800 from 600 .
V8.6
Shiv Lightning damage reduced to 60 − 140 (based on level) from 60 − 160 (based on level).
Removed: Dealing 65% bonus damage to minions.
V7.9
Combine cost increased to 600 from 550 .
Energized attack bonus damage increased to 60 − 160 (based on level) from 50 − 120 (based on level).
Bonus damage to minions reduced to 65% from 120%.
Energized attack bonus damage against minions reduced to 99 − 264 (based on level) from 110 − 264 (based on level).
V6.21
Bug Fix: Audio for the empowered attack proc no longer plays through Fog of War.
V6.3
Bonus damage increased to 50 − 120 (based on level) from 30 − 100 (based on level).
Damage against minions increased to 110 − 264 (based on level) from 66 − 220 (based on level).
V6.1
Bonus damage to minions increased to 「 120% 」「 66 − 220 (based on level) 」 from 「 75% 」「 53 − 175 (based on level) 」.
V5.24
Total cost increased to 2600 from 2500 .
The bonus damage to your target from Rapid Firecannon and Statikk Shiv no longer stack. Only the greater damage is dealt.
V5.23
Damage adjusted to 30 − 100 (based on level) from 50 − 150 (based on level).
Bonus damage to minions increased to 75% from 50%.
V5.22
Attack speed reduced to 35% from 40%.
Movement speed reduced to 5% from 6%.
Critical strike chance increased to 30% from 20%.
Removed unique passive.
Added unique passive - Energize: Moving and using basic attacks Energize you. When fully Energized, gain Shiv Lightning.
Added unique passive - Shiv Lightning: Your next basic attack (on-hit) deals 50 − 150 (based on level) bonus magic damage, increased to 75 − 225 (based on level) against minions, that can spark to up to 4 additional nearby units. This damage can critically strike and scales with critical strike damage.
Combine cost increased to 550 from 525 .
Removed Avarice Blade from recipe.
Added Kircheis Shard to recipe.
V4.10
Combine cost increased to 600 from 525 .
V4.2
The passive magic damage will now only critically strike if the associated attack critically strikes.
V1.0.0.152 Added
Statikk Shiv:
Recipe: Zeal + Avarice Blade + 525 = 2500
+40% attack speed.
+6% movement speed.
+20% critical strike chance.
Unique passive: Moving and attacking build Static Charges. At 100 charges your next attack expends the charges to deal 100 magic damage to up to 4 targets. This damage can critically strike.
参考资料[]
List of Items
Starter items
Potions and Consumables
Trinkets
Distributed items
Boots
Basic items
Epic items
Legendary items
Mythic items
Ornn's Mythic item upgrades
Champion exclusive items
Minion and Turret items
Removed items
"Transmogulate!"
本文是英文页面 Statikk Shiv 的翻译,最后翻译时间:2020-10-25
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